VR Garden is a future Oculus Quest Activity, and a Global Public Art Participatory Drawing Experince. It's purpose it to contibute to 1 Billion Oculus users, and to help make a better world through creating an inclusive, diverse, empathetic space that promotes climate justice and wellness through the activies of participatory drawing in a VR Garden, and an Oculus Quest game narrative that employs creative problem solving, STEM/STEAM, and drawing in Facebook Spaces.Read More
VR Garden started with a few drawings of flowers. I posted a link on social media inviting the public to contribute. Today, people all over the world are participating in the VR Garden. It's a public art activity to create community, and grow better together. VR Garden is about creating inclusive space, human & bio-diversity, raising empathy, earth stewardship, and cultivating wellness. VR Garden is one platform to raise empathy and include up to one billion people!Read More
Inspired by botanical artist and scientific embroidery work by Mary Delany (1700-1788), members of the #bestbuyteentechcentermpls helped create AR Embroidered Patches. We want to create a database of drawings & music samples created by teens, so all members of the #bestbuyteentechcenters everywhere may easily participate and be part of a growing Flower Patch Project together.Read More
Better World Museum serves the community in many ways on-site, online, and into streets, libraries and neighborhoods to foster growing better together. We only show art about Diversity, Inclusion, Empathy, Climte Justice, and Wellness. We are more than 90% Women, Black, POC, Immigrant, Indigionous, GLBTAQ+, Disabled, and Youth.Read More
Common Urban Edible Plants native to Minneapolis grow all over downtown, including the ground that the Hennepin County Library rests upon. Artist-in-residence for the Spencer Collection in the Minneapolis Athenaeum, Paige Dansinger, invites members of the Best Buy Teen Tech Lab to join her in drawing common urban edible plants in digital and virtual reality. Regaining traditional edible and medicinal knowledge while using new creative technology helps make 17-19th century botanical prints relevant to today’s young audiences.
So excited to have moved into a new 7654 square foot space on the Skyway level inside of the City Center building!!! Here are some photos from the first few events, and process of installing a new museum. It has been incredible - and along the way our community and Leadership roles have expanded, become more inclusive, and are creating new ways to engage audiences and our community.Read More
This week, Jan 1-7th, Better World Museum has taken over the @52Museums account on Instagram. @52 Museums is a Culture Themes project, created by Mar Dixon. Better World Museum is what we need now. During this week, we will demonstrate how we strive to actively make a better world. This will hopefully provide a helpful daily guide to the themes we find best represents our activities: Community, Empathy, Garden One, Inclusion, Climate Justice, Wellness, and FutureRead More
Accepted Proposal: Case Study at Museum Computer Network's 50th Annual Conference, in Pittsburgh, PA, November 7-10th, 2017. This presentation centers on a project called Garden One, an edible indoor garden system. This garden is a community partnership with Paul Seim (ATT), IoT Fuse, Lab 651, Women in Tech and more. One special community partner is Rebecca K (Becca). She was a visitor at Better World Museum's first Family Day. She introduced herself as a "Specialist in Nitrates" and I asked her to tell me more..
Selected to exhibit in FUTURE, the next installment of Made Here MN, Director of VR, Hattie Ball & I will facilitate Community Garden. A Participatory Painting and Augmented Reality Mural in downtown Minneapolis. Along with 40 Artists exhibiting in urban storefronts along Hennepin Avenue, Grow Together will be exhibited in Window #117, off 8th Street.Read More
Over 65 Survivors of Domestic Abuse drew Purple Flowers on iPads. Artists Hattie Ball, Seth Gibson and Paige Dansinger transformed the drawings into an Interactive Digital Video, A Virtual Reality Empathy Experience, and Installation. A #5to10 Community Placemaking Partnership Project, with the Domestic Abuse Project (DAP). Funded by Hennepin Theatre Trust's #5to10, Partners in Public Spaces, and Southwest Airlines. Read moreRead More
Participants will watch custom MakeART videos on iPads mounted to a giant work table to learn simple creative tech projects. All the materials needed to experience creating these self-guided projects will be available in bins at the table to: solder LEDs, create LED Throwies, create a #wearabletech patch with LEDs & conductive thread, experiment with conductive ink, and more rotating projects! Pose at the #SelfieWall and take a photo with your finished works for Instagram. Fun - Quick - Cool... 20 min ArtLab!Read More
Imagine a room full of projectors with iPads. Participants draw the theme of the week, or their own designs. When the image is uploaded options for creating merchandise, delivered to their home, and an option to make a charitable donation to local non-profit organizations will be offered. At the T-shirt station, print your own t-shirt with your iPad drawings using a heat-press for wearable digital surface design creation in live-time.Read More